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Accessibility

Accessibility Statement

Last updated: October 29, 2026

We believe interactive activities should be welcoming, approachable and usable by as many people as possible.

Practitioners work with people who have different abilities, communication preferences, learning styles and accessibility needs. Accessibility is an ongoing part of how we develop and improve Opening Play, and we appreciate feedback that helps us do better.

Our approach

We aim to make our website and app easier to navigate, understand and use. We use the Web Content Accessibility Guidelines (WCAG) as a reference when building and improving Opening Play, and we pay attention to:

  • Keyboard navigation
  • Readable text and color contrast
  • Clear instructions and labeled buttons
  • Compatibility with assistive technologies
  • Use across common devices and browsers
  • Alternatives to interactions that may be difficult for some people
  • Accessible sign-up and account management

Opening Play is built and maintained by a small team. We have not yet completed a formal accessibility audit, so this statement describes what we know today rather than a claim of full conformance.

What already helps

  • Many activities respect your device’s reduced-motion setting and tone down animation.
  • Many games announce turns, scores and results to screen readers.
  • Buttons and controls are labeled for assistive technology across much of the app.
  • Some activities that involve dragging also let you place pieces with a tap and move them with the arrow keys. Circle of Control is one example.
  • Most activities don’t use sound, so they can be played without hearing audio.
  • Activities are led by a practitioner, who can read instructions aloud, make moves on a client’s behalf, skip an activity or choose a different one.

Accessibility of interactive activities

Opening Play includes many kinds of games and creative activities. Some involve timed responses, visual recognition, dragging or moving objects, or drawing, and these may not be equally accessible to everyone. Different activities present different barriers.

We encourage practitioners to consider each person’s needs when choosing activities and to adapt their approach when needed. Every game and activity is optional, and practitioners choose which ones appear.

Known limitations

We want to be clear about what Opening Play does not do yet:

  • English only. The website, app, games and Playbooks are available only in English. There are no translations.
  • Picture-based content. Many game cards, pieces and illustrations rely on pictures, and not all of them have text descriptions for screen readers.
  • No audio support. Instructions and prompts are text only. They are not read aloud, and there are no audio descriptions or narration.
  • Drawing activities need a mouse, trackpad, stylus or touchscreen and have no keyboard alternative.
  • Drag-and-drop activities don’t all offer a keyboard or tap alternative.
  • Timed activities. Some games use timers or ask for quick responses.
  • Screen reader testing. We have not tested every game and activity with every screen reader, and some may be difficult or impossible to complete with one.

We will update this list as we test more and make improvements.

Feedback and assistance

If you run into an accessibility barrier, we want to hear about it. Please email john@carolinaadhdcoaching.com and tell us:

  • Which page, game or feature you were using
  • What made it difficult
  • Your browser, device or assistive technology, if relevant
  • What would make it easier to use

You do not need to disclose a disability or medical condition to ask for help. We read every report and will respond as soon as we reasonably can.

Contact

Opening Play
Operated by DNL Coaching & Creative, LLC
8595 Pelham Rd, Suite 400 #510
Greenville, SC 29615
United States

Email: john@carolinaadhdcoaching.com
Website: theopeningplay.com